Three Masted Ship
by John Spivey · in Game Design and Creative Issues · 02/03/2007 (9:51 pm) · 14 replies
This is a .dif that I have been working on for a project I am doing...

This one is in engine on the TGE 1.5

More of my stuff here.
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This one is in engine on the TGE 1.5

More of my stuff here.
Dont forget to sign up for the Torque Ring if you have a web site that showcases your work with Torque.
#2
Thanks for the compliment.
02/04/2007 (8:02 pm)
No plans to make rooms inside the ship. Does not really fit into what I am trying to do with itThanks for the compliment.
#3
02/15/2007 (4:47 am)
Wow, people used to get a "love it" or "don't love it" response on these boards. After you look at the model for a while its hard to be objective. Torque artists must not frequent the boards here like they once did.
#4
02/15/2007 (5:09 am)
Love it ;-)
#6
Looks good, would be a good combo with the moving platforms.
02/15/2007 (8:11 am)
I would love to see some close up shots of that in areas, more of a detail shot, like the sails.Looks good, would be a good combo with the moving platforms.
#8
Thanks for all the nice comments guys. Its really hard to be objective with my models after I spend some time with them.
Link to image that was too big to look right here without messing up the page
There is another shot up close that you wanted to see Allyn. =)
02/15/2007 (2:21 pm)
I used 3d World Studios. As much as I would love to use constructor (I am in beta) its just a tad clunky for me still. I hope that they get it running well because straight to .dif could be a wonderful thing. Thanks for all the nice comments guys. Its really hard to be objective with my models after I spend some time with them.
Link to image that was too big to look right here without messing up the page
There is another shot up close that you wanted to see Allyn. =)
#9
02/15/2007 (4:54 pm)
Oh man, that is nice! Good work John!
#10
wouldnt have thought of it as a DIF when i saw the screenshot.
01/20/2008 (5:02 pm)
You did this in 3dws? nice!wouldnt have thought of it as a DIF when i saw the screenshot.
#11
I have several 3Ds Max models of warships. Is it scriptable after I convert it into .dif?
I know .dts is scriptable, but I am not sure with .dif formats.
06/04/2008 (12:23 am)
May I ask you a question?I have several 3Ds Max models of warships. Is it scriptable after I convert it into .dif?
I know .dts is scriptable, but I am not sure with .dif formats.
#12
06/04/2008 (7:50 am)
What do you mean scriptable?
#13
but I don't know how to control .dif objects.
I thought .dif is used for static buildings, not dynamic vehicles.
06/04/2008 (4:44 pm)
I mean, I can use script to control the .dts warship, like floating, moving, etc.but I don't know how to control .dif objects.
I thought .dif is used for static buildings, not dynamic vehicles.
#14
06/05/2008 (7:38 am)
It is. You would have to do some fancy relight processing for mobility. Of course, if it is a docked ship, etc...then it would make sense.
Torque Owner Maddermadcat
Looks wonderful, though. Are there any rooms or anything within the ship?