Multiplayer Brawler
by Will Hankinson · in Torque Game Engine · 02/02/2007 (8:34 pm) · 0 replies
I was wondering if anyone had any thoughts on how to build a multiplayer brawler with Torque (think Marvel: Ultimate Alliance or Gauntlet Legends). Double Dragon might actually be a better reference. There are several things that I want to make happen:
-I want to have multiple players controlled through a single client (and a single control object)
-I need to be able to use separate inputs for each player (i.e. multiple USB controllers)
The main problem I'm having thus far is that if I try to spawn more than one player I get the "Angus Ghost" error and end up with one input-controlled player and one player with no input.
I want a way to spawn multiple players and assign separate inputs to control each player...
so instead of moveMap.bind( inputDevice, key/button, command)
I would have moveMap.bind( inputDevice, key/button, command, PLAYER)
Any thoughts?
-I want to have multiple players controlled through a single client (and a single control object)
-I need to be able to use separate inputs for each player (i.e. multiple USB controllers)
The main problem I'm having thus far is that if I try to spawn more than one player I get the "Angus Ghost" error and end up with one input-controlled player and one player with no input.
I want a way to spawn multiple players and assign separate inputs to control each player...
so instead of moveMap.bind( inputDevice, key/button, command)
I would have moveMap.bind( inputDevice, key/button, command, PLAYER)
Any thoughts?
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