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Quark Grid__Torque Grid ???

by Matthew Jones · in Torque Game Engine · 06/12/2002 (8:30 pm) · 2 replies

What's the ratio?
How big are the characters (default player) in Quark grid.
Any help would be appriciated.

Also what the best format when exporting with quark. There are several in the list and all I am using at the moment is basic shapes//interiors what format should I use?

Thanks again

#1
06/13/2002 (6:37 am)
I use a player model that is about 6' tall. This is down-sized from the default Torque player model that is closer to 7' tall. In QuArK I use 1 grid unit = 1 inch.

To export, I primarily use the "Export 220 map/build dif" option; this exports the textures used in the curent map to the /tmpQuArK/textures folder, builds the .map and .dif files which are stored in /tmpQuArK/maps. Also, I save the map in QuArK's .qkm format which is also saved in /tmpQuArK/maps. Then I copy the dif and textures to the appropriate directories in Torque.
#2
06/13/2002 (7:12 am)
Yep thats what I needed. As usaully your a great help thank you.
Matt