Quark Grid__Torque Grid ???
by Matthew Jones · in Torque Game Engine · 06/12/2002 (8:30 pm) · 2 replies
What's the ratio?
How big are the characters (default player) in Quark grid.
Any help would be appriciated.
Also what the best format when exporting with quark. There are several in the list and all I am using at the moment is basic shapes//interiors what format should I use?
Thanks again
How big are the characters (default player) in Quark grid.
Any help would be appriciated.
Also what the best format when exporting with quark. There are several in the list and all I am using at the moment is basic shapes//interiors what format should I use?
Thanks again
Torque Owner Desmond Fletcher
fletcher
To export, I primarily use the "Export 220 map/build dif" option; this exports the textures used in the curent map to the /tmpQuArK/textures folder, builds the .map and .dif files which are stored in /tmpQuArK/maps. Also, I save the map in QuArK's .qkm format which is also saved in /tmpQuArK/maps. Then I copy the dif and textures to the appropriate directories in Torque.