Installing Torque games?
by Noah Gibbs · in General Discussion · 01/30/2007 (11:08 am) · 7 replies
I've never used Torque/TGB before and am (early) in the evaluation process. How easy is it to make an installer for a TGB game on Win32? MacOSX? Is there some kind of example installer that ships with TGB? Does TGB require just a couple of DLLs/.dynlibs, or are there more dependencies?
Also, can you write in C/C++ for TGB basic, or do you need to go for TGB Pro and get source to use anything other than TorqueScript?
Thank you in advance for your time.
Also, can you write in C/C++ for TGB basic, or do you need to go for TGB Pro and get source to use anything other than TorqueScript?
Thank you in advance for your time.
#2
Though you've answered the question "does it come with an example installer" with what sounds like a "no". Which is fair enough.
01/30/2007 (11:52 am)
Sure. Mostly I'm curious about Torque's dependencies. Is it just a single shared object that it needs, and that can be in the current directory? Does it need a .DLL or .dynlib installed in a specific location? On Linux, does it require a bunch of other libraries that need to be installed via .rpm/.deb/etc?Though you've answered the question "does it come with an example installer" with what sounds like a "no". Which is fair enough.
#3
It comes with a packaging utility, but not an installer.
You have to have a pro license to use C++ with the engine.
01/30/2007 (12:08 pm)
Everything that it needs is compiled into the project directory and packaged.It comes with a packaging utility, but not an installer.
You have to have a pro license to use C++ with the engine.
#4
01/30/2007 (12:13 pm)
We shipped 6 TGE games. There are no external dependencies, and nothing needs to be installed outside the game installation folder. It also won't mess with the Windows registry.
#5
01/30/2007 (12:15 pm)
Manoel: thanks! This is very much what I wanted to know.
#6
01/30/2007 (12:34 pm)
Even though you don't really need an installer, its good to create one anyway. I use NSIS (free), a bit hard to learn (but there are some good examples around), and windows only, but works great.
Torque 3D Owner Jonathon Stevens