Game Development Community

Getting a fresh start

by xardias · in Torque Game Engine Advanced · 01/30/2007 (3:08 am) · 3 replies

Okay, I have stayed away from TGEA for a while because of different things. Now that I come back to it I see that things are developing very nicely. I snagged a fresh copy of MS42 and started to play with it and I am really happy to see that detail maps and everything are working and seem to be stable now. :)

Now my question is: What are the best tools to make game worlds for TGEA? I had a look at Freeworld3D but since it doesn't allow you to save I cannot verify how easy it is to get the terrains produced by it into ATLAS. Anybody here who has experience with that? And also.. does that cool Road-creation-thingy work with TGEA? That would be really neat.

I also had a look at L3dt but from what I understand you cannot really _shape_ your terrains by hand as you can with freeworld 3D but the terrains it outputs would be a great starting point for hand-craftet terrains.

And last question... has anybody tried to modify terrain to have overhangs, tunnels or caves(I mean real caves, not 2 ATLAS instances ontop of each other)? A friend of mine owns Maya, it would be cool if you could modify the created terrain with it to allow such things. If there was a possible pipeline such as

(L3DT) - > Freeworld3D -> Maya -> Atlas, I would be more than happy. :)

#1
01/31/2007 (11:44 am)
*bump*

Were my questions too stupid or does nobody really know? :)
#2
01/31/2007 (11:52 am)
There is not [currently a] pipeline like that. You would have to work with a tool programmer to create one.

EDIT: clarification and grammar in []'s.
#3
01/31/2007 (1:40 pm)
Thanks for the reply! :)

I guess I will purchase Freeworld3D then. From what I have read on the forums it should work pretty good to create big terrains for TGEA. :)