MingW32 and GCC
by varmint · in Torque Game Engine · 06/12/2002 (11:02 am) · 5 replies
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#2
Good luck . . .
06/12/2002 (11:43 am)
Cool I just started playing around with the Bloodshed Dev-C++ ide and it uses the ming compiler, I would like to see what the code size and if there would be a speed increase with something different than the VC++ compiler?Good luck . . .
#3
So, I was excited about trying to get a free compiler going with the Torque, and I asked Rick about it. He didn't think it would work because of the DirectX headers we use. Most compiler companies license these from Microsoft. Maybe there is an alternative, but we have not had time to check it out.
Jeff Tunnell GG
06/12/2002 (1:31 pm)
I would love to see MinW32 work with the Torque. I'm not a programmer, but a while back I downloaded their compiler and followed the tutorials on Bloodshed. By the end of the night, I had the little OpenGL demo up an running. Very cool.So, I was excited about trying to get a free compiler going with the Torque, and I asked Rick about it. He didn't think it would work because of the DirectX headers we use. Most compiler companies license these from Microsoft. Maybe there is an alternative, but we have not had time to check it out.
Jeff Tunnell GG
#5
I once tried to get torque working with ming, made some progress but didn't finish the work. If you have specific problems along the way I might be able to help.
Anyway, trying to get gcc to understand intel asm syntax is a Real Pain. I assume you're running in to it with the OpenGL2d3d library. I'd say don't bother with that for right now, just try getting the rest of it running.
06/13/2002 (9:40 am)
Dean,I once tried to get torque working with ming, made some progress but didn't finish the work. If you have specific problems along the way I might be able to help.
Anyway, trying to get gcc to understand intel asm syntax is a Real Pain. I assume you're running in to it with the OpenGL2d3d library. I'd say don't bother with that for right now, just try getting the rest of it running.
Torque Owner Harold "LabRat" Brown
I'd say go for it.