Game Development Community

No info on site for bringing an image into Torque

by Jeff Nevins · in Site Feedback · 01/22/2007 (6:49 pm) · 8 replies

I bought the program & went to Tutorials (there's no help?).

And checked the site.

No info on getting a PNG from my desktop into Torque.

Thus I can't use Torque.

Thanks.

#1
02/09/2007 (10:24 pm)
Jeff, The image you want in torque... Hmmm... Did not specify version, so I will cover the 2 I know...


1) Torque Game Builder is pretty much ALL pictures, imported (Dropped into the proper folder)

2) Torque Game Engine SDK- depends if you want it as a background image, or an immage on a wall...
a) To place it in the game as a background, f10 to enter the gui editor... New Control to sellect the proper hui control... guibitmapctl in the list of controls on right, scroll down to the bitmap box, and on the right click on the box to bring it up and browse to your pic within torque folders some where...
b) Placing the immage on a wall... Use Quark, make a box, use quark's tutorials on how to import textures, aply your pic to import, then sellect it from your list of textures (Quark is free to use and with the purchase of torque you can export to DTS format easilly). While exporting from Quark, texture files are also exported. You only have to make sure all of the textures (immages) are in the proper folders.
#2
02/10/2007 (7:43 am)
Thanks for the response.

TGB- The $100 Indie one.

In Flash & Photosop I can pick Import/Open from the dropdown.

In Torque I can't find that. I can find the GUI, but not a way to bring in images through it since I bought it a few weeks ago.

I'm probably one of the world's least accomplished Torque users, so I can't relate to advanced users here.
But I'm patient.

I've been doing a lot of Flash.
#3
02/10/2007 (7:59 am)
You don't "import" pictures in TGE, you just point to the directory and filename of the picture, and torque will display it, if you'rte talking about in the GUI.
#4
02/10/2007 (11:55 am)
You need to simply read the documentation. TGB describes at length how to bring new images in for use as objects in at least 3 of the tutorials supplied, as well as many of the online resources.

Step through the fish tutorial, the whack-a-mole tutorial, or any of the others...they all describe how to set up ImageMaps.
#5
02/12/2007 (7:05 pm)
First off, Yes, Stephen Zepp is correct, the tuts will teach you how to bring it all together...

Second, I am no guru of Torque yet, tho I can find my way around the capacitors, and resistors of the computer...

However, in your C:\Program Files\TorqueGameBuilder\games\
There are many folders to get you underway, Start the Game Builder, then create a new project (as the tuts say), then open the folder ie: C:\Program Files\TorqueGameBuilder\games\MyFishGame\data\images Where "MyFishGame" is the title of your project. and drop your image files in there. Then you start the builder, (Yes restart the builder for the new image files to show when you goto "import" them.) On the right hand side, where it shows edit project create boxes, it defaults to Create Box, Below that, are 1 trash can to remove an immage, Pic window with a plus to add pics, Pic Window with a chain to create Linked images, and A white piece of paper with blue circular arrow for turning linked images into animation files...

That is how to get the pics into your game/program base... I recomend starting with the Fish Tutorial, as it will show the basics to using the Builder. Then each step past that is adding onto what you learn. It is very comprehensive, and easy to fallow. Recomend to any novice programer, such as myself...

Just remember to enjoy the games you make with it. And it will all be worth while at the end of the program.
#6
02/13/2007 (2:45 pm)
Thanks for the info (reading the tuts didn't help). People & hands-on practice help though.

I'll try what Maogartin said. Certainly worth a try.

If I can't get it to work, I'll ask my friend to buy it off me.
#7
02/13/2007 (2:59 pm)
Um, you cannot sell your license.
#8
02/13/2007 (3:27 pm)
Quote:
Thanks for the info (reading the tuts didn't help).

I honestly cannot understand how reading the tutorials didn't help. It goes through it step by step by step, as does the post above.