Flat Mapping and Grid size
by Scott Carley · in Artist Corner · 06/11/2002 (9:37 am) · 8 replies
Hello, I was fooling around in the Torque terrain editor and found it very time consuming and inaccurate to flatten the land with the flattening tool. Is there a way to set the land all flat by some kind of parameters you put in, or is there another way to make the tool have a bigger radius to flatten more land at once. And, I was also wondering if there was a way to make the grid size in Worldcraft bigger for Tribes 2 mapping.
Thanks.
Thanks.
About the author
#2
06/11/2002 (11:45 am)
nm, i figured it out just now, there is something called set height, and when you click on the ground it sets it all to a certain height, but i would still like to know if there is a way to do it to the whole map cause i cant find that bitmap thing.
#3
06/11/2002 (11:50 am)
Look harder. That bitmap thing is the way to do map-wide changes - you can import (if I'm not mistaken) any grey scale bitmap of the appropriate size and it'll use that to set the height for the terrain, bright spots being higher than dark spots.
#4
06/11/2002 (1:42 pm)
there's also a filter that lets you flatten the landscape.. long time I used that tough
#5
I suppose that's because for HalfLife you never need such a big workspace!
If you find a way, tell me!
06/12/2002 (8:51 am)
As far as I know, there's no way to enlarge the workspace in WorldCraft. I allready asked some HalfLife-leveler, but they also got no idea.I suppose that's because for HalfLife you never need such a big workspace!
If you find a way, tell me!
#6
02/26/2003 (4:54 pm)
I've made a flat map, but when I run around with my character he will take damage. Anyone know what's up with that? Does my terrain only appear to be flat?
#7
02/28/2003 (1:29 pm)
I'm having problems with this too. When I do the blank "Bitmap" option, it drops the terrain plane down to the minimum Z level, and makes it un-editable. I can still walk around, but when I load the mission up it acts like there's nothing at all in the world. I suspect it actually deletes the whole terrain mesh, so the player object drops down to the bottom of the world stage?
#8
The problem is, once you load it up again it is still really far down the stage (Z axis), maybe even at the floor of the stage, but I can't tell because I can't make the terrain plane transparent as of yet.
03/01/2003 (6:57 am)
Well, I've managed to get an editable flat terrain plane now. Just set something like 100 and 5 in the general settings. Then apply a Smoothing operation, with the settings 0 and 1 respectively.The problem is, once you load it up again it is still really far down the stage (Z axis), maybe even at the floor of the stage, but I can't tell because I can't make the terrain plane transparent as of yet.
Torque Owner Myk Sanders
I know theres probably a better way.. Maybe edit the mission file? Please feel free to correct me - anyone?
-=my=-