Game Development Community

Modeling Recommendations

by Henri Aalto · in Torque Game Engine Advanced · 01/20/2007 (9:41 am) · 1 replies

Hi folks.



I have a few questions about the modeling recommendations for TGEA, mainly regarding texturing and number of meshes. I was thinking about a setup where the model is broken into multiple meshes instead of a single fairly complex one. I guess some performance might be lost due to possibly less efficient triangle stripping and for the extra mesh pre-rendering steps done by the GPU (? I really don't know; the inner life of GPUs and rendering in general are pretty much a mystery to me). The models have around 3000-5000 polygons and upto 10 meshes.

Also, I was wondering whether I should use separate textures for each mesh (but only a single texture per mesh; the model might be using around 3 to 5 textures)? The idea behind this is to use certain textures/materials in multiple models to conserve some GPU memory. The alternate way is to naturally use a single texture per model. I'd appreciate if someone with better understanding on the subject (or anyone who has tested such setups for performance) might give some advice. Thanks in advance!


P.S: if anyone has any other questions, tips or advice regarding model setup, feel free to post them in this thread (I believe one big thread about a subject is better for use newbies than fishing information from the entire forum :D)

#1
01/21/2007 (2:19 pm)
Sounds like you have good concepts. Just have to apply and try out your ideas. You'll get more specific answers to some of this in the exporter forums.

Nothing wrong with reusing textures but it's not something you need to do for resource conservation. At least not on a higher end machine.