Please help Max users
by Okashira · in General Discussion · 01/20/2007 (6:14 am) · 5 replies
As some of you may know, Milkshape 3D supports FBX now(and has since version 1.7.9). This means that kork/orc/ork can easily be exported into a MS3D-friendly format with skeleton and all.
If somebody wouldn't mind doing this and uploading it here?
Thank you very much,
Okashira
PS : If you need an uploader, a good, fast one is www.rogepost.com.
If somebody wouldn't mind doing this and uploading it here?
Thank you very much,
Okashira
PS : If you need an uploader, a good, fast one is www.rogepost.com.
About the author
#2
I have no knowledge of the FBx format, I just thought I can do those clicks to export and hope it works for ya.
Also if I am stepping on anyones toes by puting the DL here please let me know and its pulled.
EDIT:
@Vashner: Theres the palyer.max file in the TGE Player folder thats about the only file I know of.
@Okashira: I think it worked, looks good, bones are all there. Theres no animation in the source file tho, so theres also no animation here, but the skellys there, so hope thats good.
01/20/2007 (12:09 pm)
Tried for ya, find it HereI have no knowledge of the FBx format, I just thought I can do those clicks to export and hope it works for ya.
Also if I am stepping on anyones toes by puting the DL here please let me know and its pulled.
EDIT:
@Vashner: Theres the palyer.max file in the TGE Player folder thats about the only file I know of.
@Okashira: I think it worked, looks good, bones are all there. Theres no animation in the source file tho, so theres also no animation here, but the skellys there, so hope thats good.
#4
If you have max, theres a plugin that allows you to export to ms3d files, I know exported ms3d's keep their UV mapping, and I believe exporting bones is an option as well
01/21/2007 (7:50 am)
I believe all the max files are included when you buy the SDK's, for Kork, the Elf, the crossbow, the Buggy, etc.. If you have max, theres a plugin that allows you to export to ms3d files, I know exported ms3d's keep their UV mapping, and I believe exporting bones is an option as well
#5
I am just curious, but then I have only used Blender with Torque.
01/24/2007 (9:56 am)
FBX is being used for XNA I don't know why you would need it for Torque.I am just curious, but then I have only used Blender with Torque.
Torque Owner Vashner