Game Development Community

Nuclear mushroom Particle effect?

by Edward · in Torque Game Engine · 01/19/2007 (1:27 pm) · 6 replies

Has anyone been able to create a mushroom particle effect, i know i see tons of effects but they are symetrical effects, ie cube, circles, spheres. Any ideas or suggestions, i did find one forum that detailed a sample, but it was from 2002, and with the new particle engine, i wondered if anyone has made the attempt.

About the author

I am working on my first large Game with a team of programmers and artists. I am a avid gamer and am the lead producer and director of Fantasci Hidden War. I have my first published game credit with Chariots as a Level Designer and Interior Artist.


#1
01/20/2007 (6:40 pm)
Thought about it, but have not tried it. I imagine it will be a challenge to create a nice one. I'm sure you'll need more than one particle emitter and that might not be enough. As an AFX user, you might find AFX to be helpful here. First, AFX has a few particle system enhancements to help you better control the shape of your particle emitters, but more importantly, AFX will help you coordinate the timing and placement of multiple emitters and also allow you to mix in model effects that might help form the mushroom cloud shape.

I'm curious about what kind of scale you're imagining here. Are you thinking of a smaller scale effect that happens to look like a nuke cloud? If your mushroom cloud is something you'd only see off in the distance, a 2D solution might be easier and more effective.
#2
01/20/2007 (8:53 pm)
Yah i considered that, but small or big, i dont think it will be much of a difference. I have looked at a similar particle enhancement i found that does alter the emiters, maybe creating a cylinder particles and then a offset and similarly timed dome shaped particle, but the closest i have seen is a outward ring on the ground and a inverted oval particle effect. similar to a inverted nuclear cloud. I might just look into a thermo nuclear effect (domed effect only, and forgo the mushroom effect until a solutions bee found). In addition, im not sure what the new particle editors limits are.
#3
01/25/2007 (10:04 am)
Just a update i looked at the warzone demo, and might incorporate the fireball atmosphere effects :) these should allow for at least the first part of my project. i was thinking of what you said jeff about doing a background nuclear blast, say as a bill board. Then have some of the blast effects wash over the players :) maybe some impulse effects and damage effects globally. this would be alot easier if i had a programmer on my team :). so many good ideas, not enough time.
#4
01/25/2007 (10:59 am)
I don't really have any ideas, but i was googling and found this image. Sometimes it helps to see how other people tackle the same problems.

images.ea.com/eagames/official/cc_firstdecade/HallOfFame/Week6/nuke.JPG
#5
01/25/2007 (11:11 am)
The Tibes2 War2003 mod had a good nuke blast with a mushroom cloud and concussion effect.
#6
01/25/2007 (12:16 pm)
There are some cool pics on google

HERE

and an explanation on how it forms HERE.

I smell a mini-challenge in the near future ;p