StaticShape shadows
by Faraz Ahmed · in Torque Game Engine · 01/19/2007 (12:48 am) · 2 replies
Apologize for reposting this into the bugs forum (had posted this in the general engine discussion).
Staticshape shadows are going breserk while Item, Player etc shadows are just fine. There is nothing wrong with the actual dts shapes I'm using since tossing them into the mission as 'Items' results in proper shadows. Is there a fix for this out there? Staticshape shadows shrink in size and randomly act as if the sun is vertically above.
Heres a screen shot where the cylinder shadow is tiny while the player shadow is normal. The logo shadow meanwhile is sized normal but is falling underneath it. The tree has a tiny shadow and straight underneath it. Logo/Cylinder/Tree are staticshapes. The player is the default player. Things seem to be all over the place with staticshape shadows.

Staticshape shadows are going breserk while Item, Player etc shadows are just fine. There is nothing wrong with the actual dts shapes I'm using since tossing them into the mission as 'Items' results in proper shadows. Is there a fix for this out there? Staticshape shadows shrink in size and randomly act as if the sun is vertically above.
Heres a screen shot where the cylinder shadow is tiny while the player shadow is normal. The logo shadow meanwhile is sized normal but is falling underneath it. The tree has a tiny shadow and straight underneath it. Logo/Cylinder/Tree are staticshapes. The player is the default player. Things seem to be all over the place with staticshape shadows.

#2
The datablock:
datablock StaticShapeData(cyl)
{
category = "Field";
shapeFile = "~/data/shapes/test/cyl.dts";
};
01/19/2007 (3:37 am)
Its at its original size with no scaling. The datablock:
datablock StaticShapeData(cyl)
{
category = "Field";
shapeFile = "~/data/shapes/test/cyl.dts";
};
Torque Owner Stefan Lundmark