Game Development Community

Disable third pass removal of nodes?

by James Brad Barnette · in Artist Corner · 01/18/2007 (9:03 pm) · 2 replies

Does anyone know a way to disable the third pass of the exporter that removes the "what it thinks are" un-needed nodes?

I have been fighting with this for about a week now and it is costing me way to much thim there has to be a way to just disable this and let it only removethe nodes that I tell it to in the cfg file. this thing keeps removing my utility nodes even though they are in the AlwaysExport list of my cfg file.

is anyone else haing this issue in Maya 7?

Please someone help me

#1
01/18/2007 (9:41 pm)
Got it is was the stupid Unix save thing with the cfg file! Man that is retarded. they need to put that is bug letter at the top of the docs! Tried super edit before and it didn't work but worked this time.
#2
02/25/2007 (7:40 pm)
I was having trouble with this in Maya 7.0. Basically I needed a config file "DTSScene.CFG" with the line:
-Param::CollapseTransforms
at the bottom. Once I added this line, it no longer removed nodes in phase three "collapsing unneeded nodes"