Cheap Resource of the Day [iTunes
by Gary "ChunkyKs" Briggs · in Torque Game Engine · 01/18/2007 (5:50 pm) · 6 replies
This sucks, bad. But, you know, it's so freaking EASY...
iTunesTorque.mov
Download this: itunestorque.tar.gz
It's one C++ file and one torquescript file, that you can just slap in anywhere, as appropriate.
The IPC method this uses is UTTERLY FEEBLE, and shouldn't be used by anyone ever. It will also probably only work on the mac. Uh. Yeah.
Gary (-;
iTunesTorque.mov
Download this: itunestorque.tar.gz
It's one C++ file and one torquescript file, that you can just slap in anywhere, as appropriate.
The IPC method this uses is UTTERLY FEEBLE, and shouldn't be used by anyone ever. It will also probably only work on the mac. Uh. Yeah.
Gary (-;
#2
01/31/2007 (1:54 pm)
That is pretty damn neat!
#4
void* operator new(size_t);
Anyone else have this problem?
02/20/2007 (5:24 pm)
I keep getting a "error: variable declaration is not allowed here" and when I click on it it takes me to line 4253 in OpenTransport.hvoid* operator new(size_t);
Anyone else have this problem?
#6
Just on a hunch I added...
at the very top of the file and it cured the issue and compiled perfectly. Thank you.
02/21/2007 (6:36 am)
Yes, and yes, lol.Just on a hunch I added...
#include "platformMacCarb/platformMacCarb.h"
at the very top of the file and it cured the issue and compiled perfectly. Thank you.
Torque Owner Paul Scott
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