Game Development Community

Wave and Ripple FX with Pro License

by Kevin Epps · in Torque Game Builder · 01/18/2007 (11:30 am) · 2 replies

Has anyone done this or know how to get started with this? I've been reading and I've seen people mention using TSE. Can that run with TGB?

#1
01/18/2007 (12:41 pm)
Wave and ripple effects are built into waterblocks in TGE and TGEA (with the water shaders being, of course, very nice in TSEA). But a 2D ripple algorithm, which conceptually similar, is different than its 3D counterpart. AFAIK, no one has implemented a ripple effect. You might be able to use a particle effect to simulate it, though. I've not tried to do it. Often, ripples on oceans and such in 2D games are done as animations by the art team.
#2
01/18/2007 (12:50 pm)
Ok. Yeah, I was trying to a heat wave type technique or something with fire moving across the screen. I could just have a width sized ripple drawn in photoshop draw multiple times and have them move up the screen and then repeat the pattern once each one reaches the top.

Thanks David!