Stylized Diffuse Amount in 1.5
by Faraz Ahmed · in Torque Game Engine · 01/17/2007 (9:23 pm) · 2 replies
We recently upgraded to 1.5 and were moving over our prefs.cs settings into the 1.5 build. One of the light adjustments we were doing in 1.4 was with the $pref::OpenGL::sgDynamicDTSShadingDiffuseAmount variable. By setting it to 0.7 we were able to get a particularly stylized light to fall on our models. This option however does not exist in 1.5 and the lighting code has hardcorded these variables in its implementation in sgLightManager.cc
In 1.4 (sgSceneObject.cc) it was:
In 1.5 (sgLightManager.cc) it is:
Is there a reason why this adjustable style was removed? Will re-introducing this adjustment in 1.5 have any impact on this new integrated TLK?
Thanks in advance.
In 1.4 (sgSceneObject.cc) it was:
// ambient/directional contributions const F32 directionalFactor = sgLightManager::sgDynamicDTSShadingDiffuseAmount; const F32 ambientFactor = 1.0f - sgLightManager::sgDynamicDTSShadingDiffuseAmount;
In 1.5 (sgLightManager.cc) it is:
const F32 directionalFactor = 0.5f; const F32 ambientFactor = 0.5f;
Is there a reason why this adjustable style was removed? Will re-introducing this adjustment in 1.5 have any impact on this new integrated TLK?
Thanks in advance.
#2
FYI, adjusting the stylized look in my opinion is a seriously essential feature that folks would love to tweak if they only knew about it.
01/22/2007 (9:22 pm)
Oh nice, thanks for the link. FYI, adjusting the stylized look in my opinion is a seriously essential feature that folks would love to tweak if they only knew about it.
Torque Owner John Kabus (BobTheCBuilder)
Btw: some were reintroduced in this resource: TGE 1.5 - Bonus Resource Bundle