Game Development Community

Transparent textures?

by Scott Coursey · in Artist Corner · 01/17/2007 (7:24 pm) · 11 replies

I'm really getting frustrated over here...

I have a model of a skeleton that I want to texture. The chest is a shaped poly and the texture contains transparent areas that are not the ribs. The ribs themselves are shown.

I honestly do not know how to set up the texturing so that the transparent areas do not show. I've tried adding the Alpha button; the chest looks like it's "inside out". I've tried several ways to add a second material, but couldn't get that to work either.

Has anybody ever had any luck with this?

Thanks.

#1
01/18/2007 (6:51 am)
...
#2
01/18/2007 (9:31 am)
That's just great! I have PS CS2, do you know if CS3 work properly with the alpha?

Thanks again!

(I don't think I'll be needing the alpha very much, but the skellies look really dumb with filled-in chest cavities)
#3
01/18/2007 (9:40 am)
...
#4
01/18/2007 (9:46 am)
Yeah the PS default PNG doesnt do alpha's correctly. Can use the SuperPNG one here for alphas for PS tdn.garagegames.com/wiki/Editing_Beginner/Tools/SuperPNG
#5
01/18/2007 (4:45 pm)
...
#6
01/18/2007 (6:31 pm)
I think it has more to do with the mesh itself. It's an OBJ I've imported and it looks pretty crazy. It looks fine inside of Blender, but in STP, everything appears hollow (seeing the backs of objects instead of the front). The transparency is there, it's just being laid against the wrong surface.

Strange. I'll keep looking into it. I'll also probably bone up on my Maya skills, too. Bummer.
#7
01/18/2007 (6:35 pm)
...
#8
01/18/2007 (7:52 pm)
I've tried it double and single sided. How do I sort the depth of it?
#9
01/18/2007 (8:18 pm)
...
#10
01/18/2007 (8:22 pm)
I took the original OBJ, imported it into Maya then exported it as a new OBJ. Then, imported the OBJ into Blender. No luck. Same ugliness.

Would it be OK if I sent you the object I'm having a problem with? I can strip out everything but the chest cavity (yuck) and see what you think. I'll include the texture with it.
#11
01/18/2007 (8:23 pm)
...