Game Development Community

Limit of Polygons

by Jonathan A. Garay M. · in General Discussion · 01/17/2007 (11:18 am) · 4 replies

Watching the blender web page i see this mesh

http://www.blender.org/cms/typo3temp/pics/00a022acc5.jpg

and i got a question, can make this work on my TGEA? is posible got the same (or so) polygon count on the TGEA?

tnks :)

#1
01/17/2007 (11:21 am)
Why not use normal mapping like most advanced engines do? That way you can get nice detail and better performance.
#2
01/17/2007 (1:27 pm)
Yes this belongs in blender forum. You would need to make it a normal map.

TGEA uses the same DTS as TGE but you can take this and maybe make an image then using a shader material you apply the image to the model. Gives it a pre-rendered shader look without all the poly's.

Here are the beta release notes on this Sculpting Feature. mediawiki.blender.org/index.php/Release_Notes/Notes243/Sculpting_Tools
#3
01/18/2007 (12:25 am)
Oo tnks a lot :D
#4
01/18/2007 (4:29 am)
There might be other methods. Repost this in the Blender forum after 2.43 launches to get
more input from some of the other folks.