Limit of Polygons
by Jonathan A. Garay M. · in General Discussion · 01/17/2007 (11:18 am) · 4 replies
Watching the blender web page i see this mesh
http://www.blender.org/cms/typo3temp/pics/00a022acc5.jpg
and i got a question, can make this work on my TGEA? is posible got the same (or so) polygon count on the TGEA?
tnks :)
http://www.blender.org/cms/typo3temp/pics/00a022acc5.jpg
and i got a question, can make this work on my TGEA? is posible got the same (or so) polygon count on the TGEA?
tnks :)
About the author
#2
TGEA uses the same DTS as TGE but you can take this and maybe make an image then using a shader material you apply the image to the model. Gives it a pre-rendered shader look without all the poly's.
Here are the beta release notes on this Sculpting Feature. mediawiki.blender.org/index.php/Release_Notes/Notes243/Sculpting_Tools
01/17/2007 (1:27 pm)
Yes this belongs in blender forum. You would need to make it a normal map.TGEA uses the same DTS as TGE but you can take this and maybe make an image then using a shader material you apply the image to the model. Gives it a pre-rendered shader look without all the poly's.
Here are the beta release notes on this Sculpting Feature. mediawiki.blender.org/index.php/Release_Notes/Notes243/Sculpting_Tools
#3
01/18/2007 (12:25 am)
Oo tnks a lot :D
#4
more input from some of the other folks.
01/18/2007 (4:29 am)
There might be other methods. Repost this in the Blender forum after 2.43 launches to getmore input from some of the other folks.
Employee David Montgomery-Blake
David MontgomeryBlake