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Is anyone able to export eye, cam, or mount0 nodes?

by James Brad Barnette · in Artist Corner · 01/15/2007 (9:32 pm) · 4 replies

Is anyone able to export eye, cam, or mount0 nodes on characters using the maya 7 exporter?
I have read several posts where people say they can't and I'm having the same problem. I can't find anyone that has had this issue that has resolved it?

can someone that has fixed this please post how.

#1
01/15/2007 (9:50 pm)
Hello
If you can post a link to you model ready to export and ill see if i can help you figure out whats wrong.
#2
01/15/2007 (10:03 pm)
I have emailed you the scene file.
#3
01/18/2007 (7:44 pm)
Make sure that your nodes are in the base01 group. I believe that it is base 01 and start01, but i may be wrong. At any rate it is the same node that your joints or geometry are under for exporting. If they are not grouped under that node then torque attempts to export them as a level of detail. Since, there is geometry just transform attributes it skips them all together. Just try putting them where I told ya and see if that works.
#4
01/18/2007 (9:41 pm)
Got it is was the stupid Unix save thing with the cfg file! Man that is retarded. they need to put that is bug letter at the top of the docs! Tried SuperEdi again and it worked