Glow Flicker
by Cliff · in Torque Game Engine Advanced · 01/13/2007 (6:26 pm) · 23 replies
Allow me to apologize if this has been covered... I searched for about an hour, but did not find anything specifically related to my topic.
I am using the glow feature in materials in my demo, and I am getting an intermittent flicker whenever I change viewing angle of the texture in question.
I notice that this does not appear to be a problem in the EA1 demo, so I'm inclined to believe there is some change that I need to make to correct this. It worked fine in 3.5 but the merge to 4 caused this issue.
Has anyone else experienced something similar? Any insight would be most helpful, I'd like to get this tackled rather than continue to ignore it like I have been.
Cheers!
I am using the glow feature in materials in my demo, and I am getting an intermittent flicker whenever I change viewing angle of the texture in question.
I notice that this does not appear to be a problem in the EA1 demo, so I'm inclined to believe there is some change that I need to make to correct this. It worked fine in 3.5 but the merge to 4 caused this issue.
Has anyone else experienced something similar? Any insight would be most helpful, I'd like to get this tackled rather than continue to ignore it like I have been.
Cheers!
#22
As per above discussion it mayb due to mipmapping but is there any solution for this..
Dnt have SLI mode card as well ...
09/26/2007 (4:21 am)
Even am facing the problem with glow & its the same thing, i.e when facing the texture from further away i experience flicker in Glow. As per above discussion it mayb due to mipmapping but is there any solution for this..
Dnt have SLI mode card as well ...
#23
This means to work great from one angle but if you just slightly rotate the cam they break. Similar to atlas detail levels and a few other shader driven things.
I start to believe that this errors all base on the same core issue
09/26/2007 (5:56 am)
Nothing forced, all application set, glow works if it feels like it but is as angle error dependant as many other TGEA shaders.This means to work great from one angle but if you just slightly rotate the cam they break. Similar to atlas detail levels and a few other shader driven things.
I start to believe that this errors all base on the same core issue
Torque Owner Cliff
Still, works fine now, so I'm not going to look a gift hack in the mouth. ;-)