Game Development Community

Compiling with XCode: pbx_tools

by Jason McIntosh · in Torque Game Builder · 01/13/2007 (9:40 am) · 2 replies

I'm trying to get the Mac (OSX 10.4.8) build going (TGB 1.1.1), but the build fails when it can't find something called "pbx_tools" at the start of the compile. Obviously I'm not that knowledgable about Mac development, :) so could someone please help me figure out what is missing that I need?

#1
01/26/2007 (12:03 pm)
Sorry to just respond now but I don't browse this forum much. I have a custom built tgb 1.1.1 (built from the windows download I believe because of the delay in releasing the official build) on osx 10.4.8. I didn't do anything special to set it up and there aren't any pbx_tools references anywhere that I can find. If you have any questions or need me to check anything, just holler and I'll do what I can. It may be a case of blind leading the blind though because I'm not that up on mac development either.
-Andrew
#2
01/26/2007 (2:46 pm)
Thanks, Andrew! I was actually able to build the Linux 1.1.1 version on my Mac without any problems. Still, I appreciate your willingness to help. Best of luck on your TGB projects!