Compiling with XCode: pbx_tools
by Jason McIntosh · in Torque Game Builder · 01/13/2007 (9:40 am) · 2 replies
I'm trying to get the Mac (OSX 10.4.8) build going (TGB 1.1.1), but the build fails when it can't find something called "pbx_tools" at the start of the compile. Obviously I'm not that knowledgable about Mac development, :) so could someone please help me figure out what is missing that I need?
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#2
01/26/2007 (2:46 pm)
Thanks, Andrew! I was actually able to build the Linux 1.1.1 version on my Mac without any problems. Still, I appreciate your willingness to help. Best of luck on your TGB projects!
Torque Owner Andrew Douglas
-Andrew