Link error when adding a header
by Gustavo Boni · in Torque Game Builder · 01/11/2007 (2:37 pm) · 2 replies
Hey guys,
I've just created create a class named "Test" and added to the TGB project on VS2005. It compiled just fine.
Now, i want to make this class scriptable, so i derived it from SimObject. The problem is when i add the headers for the SimObject class
I got an error:
It only happens when i add any file in the project. If i add something like #include , it compiles fine.
Any idea?
Thanks
I've just created create a class named "Test" and added to the TGB project on VS2005. It compiled just fine.
Now, i want to make this class scriptable, so i derived it from SimObject. The problem is when i add the headers for the SimObject class
#ifndef _SIMBASE_H_ #include "console/simBase.h" #endif
I got an error:
1>Test.obj : error LNK2005: "void * __cdecl operator new(unsigned int,void *)" (??2@YAPAXIPAX@Z) already defined in winMemory.obj 1>../../../Games/TGB.exe : fatal error LNK1169: one or more multiply defined symbols found
It only happens when i add any file in the project. If i add something like #include
Any idea?
Thanks
#2
I got it working days ago. The problem was the other class that i was including in the header. When i also created this class derived from SimObject i didnt get the error anymore.
Thanks
01/15/2007 (7:38 am)
Thanks to reply Igor.I got it working days ago. The problem was the other class that i was including in the header. When i also created this class derived from SimObject i didnt get the error anymore.
Thanks
Torque Owner Igor Kuryatnikov
OR
2) your project file settings(C++ section - VS8) different than setting for other project files
OR
3) you're using
OR
4) any more?
First, try to copy exsit object (t2dStaticSprite etc.) with different name.
You will see what is wrong.