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Crash on Export... "adding mesh of size...

by Russell Fincher · in Artist Corner · 01/11/2007 (1:25 pm) · 2 replies

Ah, I need someone to take a look at this file. As far as I can tell, the mesh is solid, but I keep getting a crash during export. My Max/texture/config files can be found here (Edit: link removed). See below for the end of the dump.

...Adding skin object from skin "bowmesh" to bone "Lower_nub" (10).
Adding skin object from skin "bowmesh" to bone "Lower_tip" (11).
Adding skin object from skin "bowmesh" to bone "Upper_handle" (12).
Adding skin object from skin "bowmesh" to bone "Upper_innerbow" (13).
Adding skin object from skin "bowmesh" to bone "Upper_outerbow" (14).
Adding skin object from skin "bowmesh" to bone "Upper_nub" (15).
Adding skin object from skin "bowmesh" to bone "Upper_string" (16).
Adding skin object from skin "bowmesh" to bone "Upper_arrow" (17).
Generating faces for skin "bowmesh".
Deleting skin object "ROOT" with no weight.
Deleting skin object "Arrowarm_01" with no weight.
Deleting skin object "Lower_nub" with no weight.
Deleting skin object "Upper_arrow" with no weight.
Adding object named "bowmesh".
Adding mesh of size -1 to object "bowmesh".[/i]

I've added the skin modifier, but haven't done any tweaking of the weighting. Using the latest exporter and Max 8.

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.


#1
01/12/2007 (11:24 am)
Well, I never figured out my problem, but some presets in the exporter have made it export-able. If anyone can confirm that the negative value for the "mesh of size..." variable was the problem, and what that is, I'd still love to know.
#2
01/12/2007 (11:45 am)
Hm. I'm pretty sure negative detail levels are reserved for collision meshes, but don't quote me on that.