Game Development Community

Lowest Level Of Detail (LOD)

by Scott Doerrfeld · in Torque Game Engine · 01/11/2007 (11:44 am) · 2 replies

I have a dts with 4 level's of detail with sizes: 128, 64, 32, 16. When the object is smaller than 16 pixels, I would like it to not be rendered at all. I thought this happens automatically, but it doesn't seem to be happening. Is there some way to trigger this?

#1
01/11/2007 (1:50 pm)
Just create a create a detail node with a number lower than 16 without matching geometry and it should work.
#2
01/11/2007 (2:40 pm)
Thanks, that does the trick!