Game Development Community

Console command for Poly Count

by Ken Lane (3Dsolve) · in Torque Game Engine Advanced · 01/08/2007 (10:47 am) · 4 replies

I'm trying to get a handle on just how many polys can be drawn at about 30 frames per second. I found the 'metrics' console command, but the poly count code was based on GL and therefore doesn't work in the TSE. Is there another command for getting the current views poly count?

#1
01/08/2007 (7:03 pm)
Nope. Use PIX if you have an ATI video card or nvPerfHud if you have an nVIDIA card. Be aware that how many polys can be drawn at 30fps is greatly dependent on the hardware it is drawn on, what shaders are active, amount of scene overdraw, how many pixels are translucent, etc, etc.
#2
01/09/2007 (12:13 pm)
Has anyone else used PIXwith success? I'm getting a blue screen when I attempt to get the "post-cull triangle count". :(
#3
01/10/2007 (10:54 am)
After getting in touch with ATI and finding a new driver, I've gotten the triangle count. Thanks for the info Brian. Here is some helpfull info just in case someone else desires to get this information.

To use the ATI PIX plugin, you should have the latest drivers from ATI and the June 2006 DirectX SDK (or later) installed. Most of the recent ATI cards are supported including: RADEON
#4
01/11/2007 (6:13 pm)
Insert Showtool Pro advertisement :)

edit: Nm I guess that's not gonna give you the runtime count with multi objects etc.