Starter kit for TSE_MS41
by Mahmud Hasan · in Torque Game Engine Advanced · 01/08/2007 (7:37 am) · 2 replies
Hi,
I was working with TSE_MS4 the (latest release). I was playing with the Terrain_Water_demo and build some new terrain. But while trying to add a player (as I added to my TGE 1.4 demo) I found that the demo (Terrain_Water_Demo) was not working (may be there are some problem with client server configuration).
So I was looking for a starter.fps if it is available for new TSE_MS41 (or TGEA) to start with. I got a resorce that worked with MS3 only and some of the developers ported to MS4 but I am not sure if it is working or not. I am going to try those resource, but I just need some help if there is any working client server demo or starter kit some one may wnat to share with me.
I would greatly appreciate that help.
Thank you.
I was working with TSE_MS4 the (latest release). I was playing with the Terrain_Water_demo and build some new terrain. But while trying to add a player (as I added to my TGE 1.4 demo) I found that the demo (Terrain_Water_Demo) was not working (may be there are some problem with client server configuration).
So I was looking for a starter.fps if it is available for new TSE_MS41 (or TGEA) to start with. I got a resorce that worked with MS3 only and some of the developers ported to MS4 but I am not sure if it is working or not. I am going to try those resource, but I just need some help if there is any working client server demo or starter kit some one may wnat to share with me.
I would greatly appreciate that help.
Thank you.
#2
Thanks a lot for the tips. I suppos I missed the significant of the material.cs. I thought it is optional.
I think I have to study on the material functionality of TGEA.
Hope you will share your porting excpereicne with me.
Thanks a lot.
01/14/2007 (11:22 pm)
Hi Dalo.Thanks a lot for the tips. I suppos I missed the significant of the material.cs. I thought it is optional.
I think I have to study on the material functionality of TGEA.
Hope you will share your porting excpereicne with me.
Thanks a lot.
Torque 3D Owner DALO
For a character to appear, in player.cs make sure you have all audio and textures that player.cs uses in the appropriate places. Your character is going to have to have a materials.cs list for it. In game.cs I believe in the function GameConnection::onClientEnterGame(%this) has this line commented out: // %this.spawnPlayer(); uncomment it.
All interiors use a map2dif.exe specific for TSE it's in TSE/tools folder. All objects need a material.cs list. I just simply started bringing my TGE game bit by bit, and learning a great deal on the way. This is an excellent tool to use to compare files for TGE and TSE, http://www.winmerge.org/
Hope this helps.