TGEA Starter kit
by Mahmud Hasan · in Torque Game Engine Advanced · 01/08/2007 (6:44 am) · 6 replies
Hi,
I was working with TSE_MS4 the (latest release). I was playing with the Terrain_Water_demo and build some new terrain. But while trying to add a player (as I added to my TGE 1.4 demo) I found that the demo (Terrain_Water_Demo) was not working (may be there are some problem with client server configuration).
So I was looking for a starter.fps if it is available for new TSE_MS41 (or TGEA) to start with. I got a resorce that worked with MS3 only and some of the developers ported to MS4 but I am not sure if it is working or not. I am going to try those resource, but I just need some help if there is any working client server demo or starter kit some one may wnat to share with me.
I would greatly appreciate that help.
Thank you.
I was working with TSE_MS4 the (latest release). I was playing with the Terrain_Water_demo and build some new terrain. But while trying to add a player (as I added to my TGE 1.4 demo) I found that the demo (Terrain_Water_Demo) was not working (may be there are some problem with client server configuration).
So I was looking for a starter.fps if it is available for new TSE_MS41 (or TGEA) to start with. I got a resorce that worked with MS3 only and some of the developers ported to MS4 but I am not sure if it is working or not. I am going to try those resource, but I just need some help if there is any working client server demo or starter kit some one may wnat to share with me.
I would greatly appreciate that help.
Thank you.
#2
01/08/2007 (2:43 pm)
Mahmud, you should download the starter.fps created for TSE. Then try and add the terrain to that. Dont try to add the player to the Terrain_Water_Demo. Worked for me.
#3
01/08/2007 (2:52 pm)
Starter kits sell... hint hint!
#4
Thanks for the advice. It worked for me also. I was able to run the Starter FPS for TSE_MS3 in my TSE_4_1 after some minor changes (following the instruction from the post). Though it had some minor problem with shadow and lighting (I guess). I have to revert my TSe to MS4 again since it has some problem.
I'll add the new atlas two terrain to the demo today. I'll need more help on TSE to make it ready for client server environment as I don't know if it worked for you guys or if it is stable as TGE.
Thank you for teh help.
01/08/2007 (11:42 pm)
Hi James,Thanks for the advice. It worked for me also. I was able to run the Starter FPS for TSE_MS3 in my TSE_4_1 after some minor changes (following the instruction from the post). Though it had some minor problem with shadow and lighting (I guess). I have to revert my TSe to MS4 again since it has some problem.
I'll add the new atlas two terrain to the demo today. I'll need more help on TSE to make it ready for client server environment as I don't know if it worked for you guys or if it is stable as TGE.
Thank you for teh help.
#5
Previously it was loading the old terrain and was working fine.
But I got some problem while trying to load the new atlas2 terrain. I got follwoing error message while trying to load teh terrain,
AtlasClipMapBatcher::Render - no shader present for 3 level rendering.
I tried to see if the material.cs is okay and changes the material.cs according to the terrain_water_demo. I still no luck. I think it is a common problem since I am not familier with the material pipeline of TSe yet.
So can anybody help me about it?
01/09/2007 (7:32 am)
Hi I am trying to load the Altals2 terrain in the starter.fps kit.Previously it was loading the old terrain and was working fine.
But I got some problem while trying to load the new atlas2 terrain. I got follwoing error message while trying to load teh terrain,
AtlasClipMapBatcher::Render - no shader present for 3 level rendering.
I tried to see if the material.cs is okay and changes the material.cs according to the terrain_water_demo. I still no luck. I think it is a common problem since I am not familier with the material pipeline of TSe yet.
So can anybody help me about it?
#6
01/18/2007 (7:29 am)
Okay I got it working.
Torque 3D Owner Billy L
one with Atlas and one with the old terrain and update them on every
milestone release.
Its really a pain to try to understand and search where all changes
are done all the time.
No solution for you Mahmud, i'm waiting for next milestone to showup.