Game Development Community

No shader hardware detected

by metalliandy · in Torque Game Engine Advanced · 01/05/2007 (5:55 pm) · 6 replies

When i run the demo it states that i need at least pixel shader 1.0 support.
I have a Geforce 6600 which supports pixel shader 3.0.
Any ideas?

#1
01/06/2007 (3:17 pm)
That does seem odd, which drivers do you have and DirectX drivers?

Which version of TGEA is this MS4.1 or MS4.0?
#2
01/06/2007 (4:17 pm)
Hey there,

Thanks for the reply :)

My Full system spec is below

Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 2
Processor : AMD Athlon XP 2600+@ 1916 MHz
Physical Memory : 1024MB DDR PC3200 @333Mhz
Video Card : Nvidia Corp GeForce 6600 (ForceWare 93.71)[NV43]
DirectX : Version 9.0c (4.09.0000.0904)
Open GL: 2.03
Mainboard : Asus A7N8X2.0
Chipset : nVidia nForce2 Ultra 400 (nForce 5.10)
Hard Disk : Maxtor (123 GB)
Hard Disk : ST3120022A (120 GB)
DVD-Rom Drive : DVDRW IDE 16X
DVD-Rom Drive : SONY DVD-ROM DDU1612
Network Card : Nvidia Corp nForce MCP-T Networking Adapter
TGE 1.5.0
TSE MS4.0
TSTP 1.0

I hope that helps :)

The funny thing is that i can run the TSE feature demo:S
#3
01/06/2007 (4:26 pm)
Mmm... interesting.

could you post the contents of your console.log
#4
01/06/2007 (6:13 pm)
Sure thing :)

Ive probably done something wrong...i assumed that you just overwrite the TGE files with the new TSE files...is that correct?
If not what am i supposed to do...the documentation is very poor...It states that we should compile the SC but there is no CVS any more.
Im also assuming that the MS4.0 is the full updated SC..Is that correct?
Do i still need to compile.
Man im confused...lol

Here is the log.

thanks again :)
#5
01/06/2007 (8:11 pm)
Oh I see, your using TGE files? you'll have to work on it a bit to get that to work as there are a few changes through out the scripts. (3-4 places) which need a few new commands.

And DIFs need to be re-exported for TGEA.

I suggest you look at:
http://www.garagegames.com/mg/forums/result.thread.php?qt=33640

But I don't think it works with MS4.0. It shouldn't be much to fix it at all. If you read through that post you should see where the things that are needed to be changed and then you should be able to get everything working.

There was a MS4.1 version but this had many problems so they reverted back to MS4.0 (I work with MS4.1).

Sorry, I hope that helps.
#6
01/07/2007 (1:13 am)
Looks like youre running TGE with TGEA Scripts/files.. which isn't going to work, thus the getPixelShaderVersion error.