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Importing a TQT properly

by Bobby Leighton · in Torque Game Engine Advanced · 01/04/2007 (11:41 am) · 2 replies

I never used to have problems with the TQT's i made when I was using Atlas 1, now that Atlas 2 has replaced it i started using the Unique method and paint huge texture maps, and keep the height-maps in 256x256 pieces. I don't have any problem getting the .CHU's to .Atlas, it's just getting the textures to work correctly.
Is there anyone out there with some experience with the textures and getting them to a .Atlas file, the error is telling me there is an empty stub from the texture .Atlas file when i try to combine them. I'm really just looking for a few good tips that might not be in the TDN? I would also be willing to post the output log:)

#1
01/04/2007 (12:56 pm)
I have tried again since I posted and I got as far as using

importOldAtlasTQT to make the TQT a .Atlas

It gave me an error saying: D
I
AtlasTexChunk::loadDDSIntoGBitmap- D3DX Failed to load from Buffer

I really want to be able to bring in my textures, why is this so hard to implement, i though it would be easier with the new Atlas import tool, but there isn't a function for importing the TQT to Atlas2...:(
#2
01/05/2007 (9:15 am)
Alright i figured out the problem by dumping the use of the TQT cause its for Atlas 1(AHHHHH)

Now i'm just getting stub errors from my final Atlas file, not sure why cause there is no problems on the individual conversions, maybe i should be using PNG or a DDS instead? I have been using a jpg of about anywhere from a 2048 to a 8192 square texture. nothing pops up during import any other have stub error of 1 kind or another?