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Trouble running TGE 1.5

by MadLion · in Torque Game Engine · 01/03/2007 (12:54 pm) · 3 replies

I just bought TGE 1.5 and successfuly compiled it on Fedora Core 6.
I had to apply the fixes from http://www.garagegames.com/mg/forums/result.thread.php?qt=52962 and need to compile Mesa3D GLU myself.

Now if i run ./torqueDemo.bin -game demo it is really slow and had some display errors on terrains and buildings. Some triangles will not drawn.
If i run the windows version with wine performance is ok and no display errors.

Display error see these screenshots:
www.fishheadsoftware.de/torque_display_error.png
www.fishheadsoftware.de/torque_display_error1.png
www.fishheadsoftware.de/torque_display_error2.png

system:
Intel(R) Pentium(R) M processor 1.73GHz
1GB RAM

NVidia GeForce Go 6800/PCI/SSE2

Fedora Core 6 Linux

Setting screen mode to 800x600x32 (fs)...
OpenGL Attributes:
  DoubleBuffer: 1
  BufferSize: 32, DepthSize: 24, StencilSize: 0
  Red: 8, Green: 8, Blue: 8, Alpha: 0
  Accum Red: 16, Green: 16, Blue: 16, Alpha: 16
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce Go 6800/PCI/SSE2
  Version: 1.4 (2.1.0 NVIDIA 96.31)
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_blend_color
  EXT_blend_minmax
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  WGL_EXT_swap_control

Any ideas?

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#1
01/04/2007 (8:18 am)
Looks like bad drivers to me.
#2
01/04/2007 (9:12 am)
I didn't expect this but you absolutely right. I installed latest nvidia linux driver and problems are gone. ^^ Great!
#3
01/04/2007 (9:14 am)
Glad to hear it worked.