Trouble running TGE 1.5
by MadLion · in Torque Game Engine · 01/03/2007 (12:54 pm) · 3 replies
I just bought TGE 1.5 and successfuly compiled it on Fedora Core 6.
I had to apply the fixes from http://www.garagegames.com/mg/forums/result.thread.php?qt=52962 and need to compile Mesa3D GLU myself.
Now if i run ./torqueDemo.bin -game demo it is really slow and had some display errors on terrains and buildings. Some triangles will not drawn.
If i run the windows version with wine performance is ok and no display errors.
Display error see these screenshots:
www.fishheadsoftware.de/torque_display_error.png
www.fishheadsoftware.de/torque_display_error1.png
www.fishheadsoftware.de/torque_display_error2.png
system:
Intel(R) Pentium(R) M processor 1.73GHz
1GB RAM
NVidia GeForce Go 6800/PCI/SSE2
Fedora Core 6 Linux
Any ideas?
I had to apply the fixes from http://www.garagegames.com/mg/forums/result.thread.php?qt=52962 and need to compile Mesa3D GLU myself.
Now if i run ./torqueDemo.bin -game demo it is really slow and had some display errors on terrains and buildings. Some triangles will not drawn.
If i run the windows version with wine performance is ok and no display errors.
Display error see these screenshots:
www.fishheadsoftware.de/torque_display_error.png
www.fishheadsoftware.de/torque_display_error1.png
www.fishheadsoftware.de/torque_display_error2.png
system:
Intel(R) Pentium(R) M processor 1.73GHz
1GB RAM
NVidia GeForce Go 6800/PCI/SSE2
Fedora Core 6 Linux
Setting screen mode to 800x600x32 (fs)... OpenGL Attributes: DoubleBuffer: 1 BufferSize: 32, DepthSize: 24, StencilSize: 0 Red: 8, Green: 8, Blue: 8, Alpha: 0 Accum Red: 16, Green: 16, Blue: 16, Alpha: 16 OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce Go 6800/PCI/SSE2 Version: 1.4 (2.1.0 NVIDIA 96.31) OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_blend_color EXT_blend_minmax EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) OpenGL Init: Disabled Extensions EXT_paletted_texture EXT_compiled_vertex_array NV_vertex_array_range 3DFX_texture_compression_FXT1 WGL_EXT_swap_control
Any ideas?
Torque Owner Benoit Touchette