FlyingVehicle Problem in HEAD
by Daniel Neilsen · in Torque Game Engine · 06/05/2002 (1:12 pm) · 4 replies
I have just downloaded the latest HEAD and I set the racing mod up to use a flying vehicle instead of a wheeled vehicle.
The model I was using was the car.dts
Works fine until you get with a particular distance of terrain and then just locks up. The distance is a large distance though....
Happens after about 10-20 seconds of loading the game.
Anyone know anything about this?
I am using the datablocks that were posted as a resource here
The model I was using was the car.dts
Works fine until you get with a particular distance of terrain and then just locks up. The distance is a large distance though....
Happens after about 10-20 seconds of loading the game.
Anyone know anything about this?
I am using the datablocks that were posted as a resource here
About the author
#2
Hmm the datablock I had was the one from the resources.
Is there a sample datablock that can be used as a base Tim?
06/06/2002 (6:08 pm)
oooh faster than the speed of light funnage ;)Hmm the datablock I had was the one from the resources.
Is there a sample datablock that can be used as a base Tim?
#3
For others out there....
Change your datablock values:
minDrag = 30;
verticalSurfaceForce = 20;
You’ll have to continue to tweak those values, but they should definitely be less than the mass of the vehicle
06/06/2002 (6:11 pm)
Just checked my emailFor others out there....
Change your datablock values:
minDrag = 30;
verticalSurfaceForce = 20;
You’ll have to continue to tweak those values, but they should definitely be less than the mass of the vehicle
#4
06/06/2002 (6:13 pm)
I guess this is as good a place as any to note that maxSteeringAngle is typoed in vehicle.cc (it's currently "maxSteerinAngle", yeehaw).
Torque Owner Tim Gift