Game Development Community

NO Terrain and lots of water

by SaurabhTorne · in Torque Game Engine · 01/02/2007 (10:17 pm) · 1 replies

Hi, I made a large waterbody and removed the terrain in one of my missions. Now its working fine I think. I used fog to blankout the horizons and the water body at my original camera location is fine. But if I take the camera a little far away I see that waterbody ends with rectangles (as you know). Which is fine with as I am using a small area of my game and player wont reach the far extents.

But when i checked it on another PC(slow) I found that the same terrain was drawn in partial rectangles so that the waterbody was not looking uniform. Is that hapening to save memory at runtime?

I am wondering that will the waterbod show up differently in sizes of rectangles on different pcs. I just want that the main area of the game should be covered properly by the waterbody.

#1
01/06/2007 (5:09 am)
I am not really qualified to answer, but no one else seems to be available right now, so ill give you an educated guess:)

i would say that it is probably some sort or code designed to lower frame rates on slower machines, kinda of like an LOD system. That what I would assume, or like you said it could be to allow a faster run-time. I would start looking at the function in the engine code that control the water block's properties and the look up those commands in a C++ reference book or an online resource, for a more definitive answer:)