Game Development Community

Can I make something like this

by Shakey · in Torque Game Engine · 01/02/2007 (6:22 am) · 5 replies

Hi All
I have been playing around with the the A6 engine for the past couple of days doing a FPS tutorial, and I was wondering could I make something like this using torque. I reaally don't want to always use the terrain I want more of like a sci theme or a urban city theme. Look at the screen shots

www.xtremeware.net/images/ScreenShot.JPG
www.xtremeware.net/images/ScreenShot1.JPG.

I want to to be able to have Ai for a different model other than the Orcs. Can this be done, any input or direction would be appreciated. I want to create a really cool shooter like BulletProof or Scarface, anything in that genre. Might not be that massive but the basics.

#1
01/02/2007 (7:43 am)
I haven't looked into any of the things you've referred to, but from the screenshots -- yes, Torque can be used to do this and a whole lot more.

Terrains: You can leave them out alltogether and just have a mission made up of interior files/structures for the play areas. It's easy to do and can improve your frame rates dramatically.

AI: Torque can be set up to handle a wide variety AI functions/attributes. Everything from pathfinding, sensing, hunting, animation and character/body selection.

Summary:

If you already have mapmaking skills (with cartography shop/hammer/radient/qUaRk/etc) then making the structures won't be a problem for you. If you don't have those skills, then you will need to get a tool, familiarize yourself with it and teach yourself how to make and texture convincing interiors. Aside from that, there are a number of add-on packs out there that you could use instead.

If you already have C++ programming and game scripting experience, then tweaking the source code and implementing useable hunter/killer AI shouldn't be difficult for you. There are a number of *easy* to implement solutions for people who know their way around code and script. If you have little or no skill in these areas, you will need to do a lot of personal work to get yourself up to the challenge. That means reading a lot of stuff about the C++ engine, and the torquescript language, and AI concepts, and examining/implementing several tutorials and code resources.

I hope that helps.
#2
01/02/2007 (7:48 am)
Standard Answer: Of course you can, you have the source code.

Better Answer: Limiting your entire game to "interiors" (DIFs) is possible (I can't imagine why it wouldn't be) although I don't know what kind of performance you'd get. The "Orc AI" is actually Player AI so it "should" work with any player character (I've used it with Adam Pack character).

Best Answer: You'd probably have to get that from someone else around here.

EDIT: That would be the "Best Answer" above. :)
#3
01/02/2007 (2:02 pm)
To refer to the screenshots then you could make it far better with Torque !
And to make the AI you want then its only to read the large amount of
tutorials posted as resources or forum threads.
#4
01/02/2007 (8:53 pm)
You could definitely do what you want from the screenshots. In fact, for what I'm working on, I rarely use terrain. I do make use of skyboxes and seemingly open areas that are traditionally terrain, though. But you can create missions and the like with all interiors. The sci-fi theme is more of a texturing choice and detail design than level design in those screenshots. If they were done with gritty stone textures, they could be the inside of a dark keep. The stations could be suspended spirits with intestinal links to the wall rather than simple cables. The texturing makes the theme and as long as you have sci-fi oriented textures, you should be good to go.

AI is a much stickier topic, though. There are a number of basic resources that will get you up and stumbling, but the more complex you need it to be, the more programming you will have to do.

As long as you have a modeling package that has DTS support (and animation export), you can make animated models for the game. You can also UV them in any style you wish.
#5
01/03/2007 (6:47 am)
I also use A6 to get the AI you have in the screen shot all you need is the AIGuard resource for Torque. Then you can add on to it. Of course you will need to do your character.