LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
by Hugo Queiriga · in Torque Game Engine · 06/04/2002 (3:26 pm) · 5 replies
Anyone know how to solve this!
If you require more info i'm happy to provide!
If you require more info i'm happy to provide!
#2
Linking...
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
Error executing link.exe.
max2dtsExporter_DEBUG.dle - 1 error(s), 0 warning(s)
This is the message i get, i setup VC6++ like on the docs,I'm running windows xp pro, and i've download the dev_stable version.
I was able to compile the the demo, but i cannot compile the tools or the rest of the stuff!
06/04/2002 (3:42 pm)
--------------------Configuration: max2dtsExporter Max4 - Win32 Debug--------------------Linking...
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
Error executing link.exe.
max2dtsExporter_DEBUG.dle - 1 error(s), 0 warning(s)
This is the message i get, i setup VC6++ like on the docs,I'm running windows xp pro, and i've download the dev_stable version.
I was able to compile the the demo, but i cannot compile the tools or the rest of the stuff!
#3
It keeps going back to debug even after i set it to win32 release
06/04/2002 (3:53 pm)
also i'm having a problem in changing it from debug to release! It keeps going back to debug even after i set it to win32 release
#4
See if that helps.
06/04/2002 (11:26 pm)
Make sure that none of the files, including the project file, are marked as "Read Only".See if that helps.
#5
06/05/2002 (10:49 am)
Make sure you change the project settings for both release and debug from maxsdk31 to maxsdk40. In C/C++ preprocessor and Link. There will be three places to make this change.
Torque 3D Owner Robert Blanchet Jr.