Setting up collision on exported models?
by Vickie Eagle · in Artist Corner · 12/28/2006 (8:06 am) · 5 replies
Hello everyone,
I recently purchased Torque, so I am pretty new to the way it works.
I have made a tree in MilkShape and exported it using the ms2dtsExporterPlus.dll
And it worked perfectly. (see picture below)

The problem is this; after I loaded the tree model into Torque I had no collision at all.
I walked right through it like a ghost. I did click the bounding box button before I
Exported the model from MilkShape so it should have worked. I must have missed
Something. Any help on this subject would be most welcome~
thanks!
always~
Vickie ;)
I recently purchased Torque, so I am pretty new to the way it works.
I have made a tree in MilkShape and exported it using the ms2dtsExporterPlus.dll
And it worked perfectly. (see picture below)

The problem is this; after I loaded the tree model into Torque I had no collision at all.
I walked right through it like a ghost. I did click the bounding box button before I
Exported the model from MilkShape so it should have worked. I must have missed
Something. Any help on this subject would be most welcome~
thanks!
always~
Vickie ;)
#2
it worked! Thanks for your help! Because you helped me you are welcome to the tree I made.
use it for what ever you want ;)
www.eaglesoftworxstudio.com/Torque/Torque%20Tree.rar
I will write you a document of ownership so there is no question that I gave it to you. I will e-mail this
to you. Again, thanks for your help~
here is a pic of the tree in the game~
now I'm off to figure out how to rotate objects :D
always~
Vickie ;)
12/28/2006 (10:10 am)
Barry, it worked like a charm, all I had to do was make a collision model named "Collision-1" andit worked! Thanks for your help! Because you helped me you are welcome to the tree I made.
use it for what ever you want ;)
www.eaglesoftworxstudio.com/Torque/Torque%20Tree.rar
I will write you a document of ownership so there is no question that I gave it to you. I will e-mail this
to you. Again, thanks for your help~
here is a pic of the tree in the game~
now I'm off to figure out how to rotate objects :Dalways~
Vickie ;)
#3
forum.
always~
Vickie ;)
12/28/2006 (4:18 pm)
I see you do not have an e-mail address Barry, so I will just post this model in the submitted resourcesforum.
always~
Vickie ;)
#4
12/28/2006 (4:40 pm)
Here another tip when using MilkShape and ms2dtsExporterPlus to make Zbillboard tree. Click the mesh on the Exporter window then edit button. Select ZBillboard check box. Repeat this for the Bounds0 and Collision-1, if not the collision will be off in Torque.
Torque Owner Barry Gallagher
..and you also need a marker called "Collision-1" .. i just clone one of my detail markers and rename it..