Game Development Community

Tips on making sprites

by Edel · in Torque Game Builder · 12/27/2006 (8:11 am) · 7 replies

I found this site the other day on making traditional pixel sprites, thought I'd share it.

http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/default.htm

It seems the ONLY way of getting an 'AUTHENTIC' arcade look is going the pixel by pixel route. Even though today we have better hardware and have a lot more freedom without having to worry about wasting pixels for the sake of performance...

#1
12/27/2006 (9:40 am)
Thanks!
#2
12/27/2006 (10:39 am)
Nice. I was talking to someone the other day and couldn't remember that site!
#3
12/27/2006 (12:58 pm)
Heres a fast one I did...

i6.photobucket.com/albums/y245/popyou99/Chap_1.png
#4
12/27/2006 (1:04 pm)
Nice! Rather than chaps, he kinda looks like he's wearing a diaper. I think it is because it is only the front and his groin is the only part of the color continuity there.
#5
12/29/2006 (5:44 pm)
Heres another great pixel art site :

http://pixeljoint.com/pixels/new_icons.asp?ob=rating

Maybe I'm old school, but I really like the tradition looking sprites. Though I feel in today's games they just won't cut it... I mean my desktop resolution is 1920 X 1200 Wide!! When I run Mame or even do some old school art for use with TGB... It completely looks like CRAP!! I suppose since my brain has always been used to old school 2d games... the more modern methods (rendered as frames from 3d programs) just looks plain wrong!!
#6
01/06/2007 (2:57 am)
Ran across this rhysd.syntesis.org/tutorial/index.php and thought some might find it useful.
#7
01/06/2007 (8:32 am)
MS Paint....... Wow!!
Pretty interesting tutorials.