Game Development Community

3DS MAX Export crashing on Skin

by Quest Johnny · in Artist Corner · 12/22/2006 (6:40 pm) · 2 replies

I have a model which is crashing MAX on export. Dump.dmp ends with the following lines:

Adding skin object from skin "fatty_40" to bone "chestBone" (0).
Adding skin object from skin "fatty_40" to bone "LbuttBone" (1).
Adding skin

The hierarchy in the file is:

Bip01
+ detail40
+ startz
++ chestBone
+++ headBone
++++ hairBone
+++++ hair_40
++++ head_40
+++ LarmBone
++++ Larm_40
++++ LhandBone
+++++ Lhand_40
+++ LbuttBone
+++ LfootBone
++++ Lfoot_40
+++ RarmBone
++++ Rarm_40
++++ RhandBone
+++++ Rhand_40
+++ RbuttBone
+++ RfootBone
++++ Rfoot_40
++ mount0
+ Unlink
bound
caged
die
fatty_40
Root
Run

I am using MAX 7.0, and Torque DTS exporter 0.900r-beta (dts v1.24)

Happy to provide the model for those who wanna take a look

#1
12/23/2006 (1:23 am)
Hi Andrew

Delete startz unless thats an oddly named bone of yours.
Also delete the trailing numbers on the bones. Remove _40 froma any bones. Only the Mesh and the Detail node should have that.

hope that helps
#2
12/24/2006 (8:01 am)
Thanks Thak. None of the bones have numbers, tho

@Update: I found the solution, so here it is for the GGers:

I went and found a dtsScene.cfg (config file) for a model that I had which had mesh and skinned-mesh that exported properly, and put that in the same directory as my file. The file is here, for your own use:

www.eyesinthedark.org/player.cfg