Cannot create t2dTextObjects from script
by Dustin Sims · in Torque Game Builder · 12/21/2006 (9:58 pm) · 2 replies
I am having a problem creating new textobjects..
I want to create an "array" of Textobjects on the screen to use mainly for debugging purposes..
I was going to update their text fields so that I could watch the contents of another real array.
The problem is that when I use this code, the textobjects never appear.
The code is running because I can see the echo that I used inside the Loops.
I cut and pasted the new t2dTextobject code from the Level.t2D file.
I am a little confused on how TGB sets the fields and why it always uses "strings" as the values for it's fields.. Will using this -- position = %positionstring; Work for me...
I also just tried to set it's position using the setposition after the object was created.
Am I just doing something wrong here.
Thanks..
I want to create an "array" of Textobjects on the screen to use mainly for debugging purposes..
I was going to update their text fields so that I could watch the contents of another real array.
The problem is that when I use this code, the textobjects never appear.
The code is running because I can see the echo that I used inside the Loops.
I cut and pasted the new t2dTextobject code from the Level.t2D file.
I am a little confused on how TGB sets the fields and why it always uses "strings" as the values for it's fields.. Will using this -- position = %positionstring; Work for me...
I also just tried to set it's position using the setposition after the object was created.
Am I just doing something wrong here.
for (%r = 0; %r< 10;%r++)
{
for (%c = 0; %c < 12;%c++)
{
%tempRowPos = -225 + (%r * 50);
%tempColPos = 275 - (%c * 50);
%postionstring = %tempRowPos @ " " @ %tempColPos;
echo(%postionstring);
%tempName = %r @ "_" @ %c;
%temptext = new t2dTextObject(%tempName) {
canSaveDynamicFields = "1";
size = "34.000 20.000";
position = %positionstring;
text = "9999";
font = "Arial";
wordWrap = "0";
hideOverflow = "1";
textAlign = "Left";
lineHeight = "20";
aspectRatio = "1";
lineSpacing = "0";
characterSpacing = "0";
autoSize = "1";
fontSizes = "10";
textColor = "1 1 1 1";
hideOverlap = "0";
mountID = "5";
};
%temptext.setposition(%tempRowPos,%tempColPos);
}
}Thanks..
#2
This helped out tremendously and etched it into my brain as I am just learning torque...
It wound up just needing scenegraph = %this
I am creating them in a Scenegraph::Function.
12/22/2006 (8:29 pm)
Thanks alot,This helped out tremendously and etched it into my brain as I am just learning torque...
It wound up just needing scenegraph = %this
I am creating them in a Scenegraph::Function.
Torque Owner Alex Malinovsky
scenegraph = %this.scenegraph;
%temptext = new t2dTextObject(%tempName) { scenegraph = %this.scenegraph; canSaveDynamicFields = "1"; canSaveDynamicFields = "1"; size = "34.000 20.000"; position = %positionstring; text = "9999"; font = "Arial"; wordWrap = "0"; hideOverflow = "1"; textAlign = "Left"; lineHeight = "20"; aspectRatio = "1"; lineSpacing = "0"; characterSpacing = "0"; autoSize = "1"; fontSizes = "10"; textColor = "1 1 1 1"; hideOverlap = "0"; mountID = "5"; };