Real time to turn based
by Rune · in Torque Game Builder · 12/19/2006 (9:18 pm) · 5 replies
Is it possible to make a game with TGB where you can move around in real time but when combat starts it switches to turn based?
#2
Would anyone care to confirm or refute that for me? I'm just speaking of my understanding, but I would like to know how to create such a game-type myself.
12/20/2006 (9:19 am)
Sounds like the way a typical "console-style" RPG works (like Final Fantasy). I'm trying to figure out how to make such games myself. My understanding of the way TGB works suggests that such a game is totally possible because TGB is based on levels. Unless I'm mistaken, it's possible to set up your map "levels" with scripts that function in real-time, and set up your battle "levels" to function in a turn-based manner. It's like building two separate (sub) game engines with information constantly being shared between the two.Would anyone care to confirm or refute that for me? I'm just speaking of my understanding, but I would like to know how to create such a game-type myself.
#3
12/20/2006 (9:21 am)
Yes. You would need to implement and call a finite state machine when you enter combat to control the turn-based flow.
#4
Thanks for the help guys.
12/20/2006 (12:25 pm)
Ok....since my programming ability is limited would I be able to set this up with relative ease or am I looking at a big project? Also, would the adventure pack help for this?Thanks for the help guys.
#5
12/20/2006 (4:33 pm)
While I do not think it would be too difficult, but I don't know how much programming experience you have. The Adventure Kit is all real-time, closer to Zelda than Final Fantasy.
Torque Owner Phillip "Renolc" Gibson
I haven't personally done it, but I don't see why it wouldn't be possible.
Keep in mind though, there's no "toggle-turn-based" button. You'll have to program functions that'll handle movement and battle.