Profesionaly approched RTS start up....
by ConstantPhoenix · in Jobs · 12/19/2006 (5:10 am) · 0 replies
Here are some early concept pics












Team name:
Ambiance Entertainment
Project name:
Battle Legends [WT]
Brief description:
An Online RTS that Blends the game play mechanics of Diablo, Dawn of
War and Mark Of Chaos into a progressive character based army strategy game.
The game itself has a very simple premise and grows more advanced as time goes on and if the user
wants it to.
You make a champion, the champion fights and quests.[Diablo]
The champion grows and gets troops.[Dawn of war]
The champion then wars and builds to scourge the land and fight for territory [Mark of Chaos]
Spells can be created in a simple yet attractive color based system.
Weapons and armor can be upgraded in a similar fashion.
The player environment is rich and detailed in history and has an original yet classical feel.
I have been working on this design for over a year with many ideas incorporated that will
make it a one of a kind experience that is not only highly playable, but memorable as well.
Target aim:
To enter it in the MSU contest.
Compensation:
No pay until marketed
Technology:
Unreal 2K4 sounds like the best engine to use, and the coding can be changed over
to 2K7 if needed with little worries.With RoboBlitz now out the game can be created on the 2007 editor in part or in full.
Why the Unreal Engine?
The reason I chose the Unreal engine are two fold.
First it is a widely used/played engine with a large fan base so there are allot of people that will potentially play the game right off, and making modifications [Even ones like this game that are really like whole new games] are completely free and legal to create.
Second, the Unreal engine is easy to code [Very similiar to C++ and Java script] and finding coders for it will be easier than most engines eevn if the coder is new to UnrealScript.
Also Unreal and Nvidia are holding the MakeSomeThingUnreal Contest again in a year or so and the prizes are great and so are the rewards.
Here is a link to last years MSU event.
www.unrealtournament.com/ut2003/contest.html
Talent needed:
Coders [Preferably with Unreal Editor experiance.]
Modelers [Mostly for character designs, but landscape and structures are needed as well.]
Texture Artist
Sprite/partical artist
Concept artists [Perferably that do color work]
Web Designer [Knowlage of basic Php a plus.]
Team structure:
CP=Lead designer and concept artist
Omani=Building and map structure modeler
Contacts:
ConstantPhoenix@hotmail.com
E-Mail or MSM
Additional Info:
I am a professional game designer with 20+ years of art/drawing experience that knows only very little Max.
Feedback:
NONE-Just Email or AIM/MSM












Team name:
Ambiance Entertainment
Project name:
Battle Legends [WT]
Brief description:
An Online RTS that Blends the game play mechanics of Diablo, Dawn of
War and Mark Of Chaos into a progressive character based army strategy game.
The game itself has a very simple premise and grows more advanced as time goes on and if the user
wants it to.
You make a champion, the champion fights and quests.[Diablo]
The champion grows and gets troops.[Dawn of war]
The champion then wars and builds to scourge the land and fight for territory [Mark of Chaos]
Spells can be created in a simple yet attractive color based system.
Weapons and armor can be upgraded in a similar fashion.
The player environment is rich and detailed in history and has an original yet classical feel.
I have been working on this design for over a year with many ideas incorporated that will
make it a one of a kind experience that is not only highly playable, but memorable as well.
Target aim:
To enter it in the MSU contest.
Compensation:
No pay until marketed
Technology:
Unreal 2K4 sounds like the best engine to use, and the coding can be changed over
to 2K7 if needed with little worries.With RoboBlitz now out the game can be created on the 2007 editor in part or in full.
Why the Unreal Engine?
The reason I chose the Unreal engine are two fold.
First it is a widely used/played engine with a large fan base so there are allot of people that will potentially play the game right off, and making modifications [Even ones like this game that are really like whole new games] are completely free and legal to create.
Second, the Unreal engine is easy to code [Very similiar to C++ and Java script] and finding coders for it will be easier than most engines eevn if the coder is new to UnrealScript.
Also Unreal and Nvidia are holding the MakeSomeThingUnreal Contest again in a year or so and the prizes are great and so are the rewards.
Here is a link to last years MSU event.
www.unrealtournament.com/ut2003/contest.html
Talent needed:
Coders [Preferably with Unreal Editor experiance.]
Modelers [Mostly for character designs, but landscape and structures are needed as well.]
Texture Artist
Sprite/partical artist
Concept artists [Perferably that do color work]
Web Designer [Knowlage of basic Php a plus.]
Team structure:
CP=Lead designer and concept artist
Omani=Building and map structure modeler
Contacts:
ConstantPhoenix@hotmail.com
E-Mail or MSM
Additional Info:
I am a professional game designer with 20+ years of art/drawing experience that knows only very little Max.
Feedback:
NONE-Just Email or AIM/MSM