Game Development Community

Any tutorials on texture creation?

by JC · in General Discussion · 06/02/2002 (6:08 pm) · 3 replies

Sorry if this is the wrong forum... I looked in the 3D Modeling forum about this and saw that texturing isn't really talked about there... so I posted it here.

Basically, I am looking for a good tutorial or anything (even books... I'm on a business trip right now so at nights I have nothing but free time) that would be helpful to someone that is trying to learn how to create textures for models. Doesn't matter if its for buildings, characters, weapons, etc... I'm trying to learn it and I'm having limited success finding anything worthwhile on my own... perhaps I just don't know where to look.

Thanks in advance.

#1
06/02/2002 (6:25 pm)
Check these out:

http://www.gametutorials.com/CodeDump/CodeDump_Pg1.htm
on the bottom right side of the page you will see 2 tutorials on making tileable (sp?) textures.

http://www.phong.com/
some good photoshop tutorials here. especially if you want to make metallic textures.

i may have a couple more up my sleeve and i'll post if i find them...
#2
06/02/2002 (6:46 pm)
here's more:

http://tiemdesign.com/HOWTO/2000/Jul00/SandTut/DEFAULT.HTM
creating a sand texture

http://tiemdesign.com/HOWTO/2001/oct/PSIECT/default.htm
creating a cement texture

http://tiemdesign.com/HOWTO/2000/PSText5/default.htm
another texture tutorial

http://tiemdesign.com/HOWTO/2000/TexturesL4/default.htm
wood texture

http://tiemdesign.com/HOWTO/2000/TexturesL2/default.htm
another wood texture

http://tiemdesign.com/HOWTO/Photoshop.htm
this is the main page i got all the ones in this post from. theres a lot of tutorials here, but not many texture ones. i tried to weed out some of the better texturing one for you (the ones above)

hope this helps :)

btw, i just assumed you were using photoshop, but if you're using psp or something else i may be able to find others.
#3
06/03/2002 (10:26 am)
There are a lot of texturing resources here on the GG site (check in the resources section) that one can use to get started, just find one that you like and get going.

Essentially texture creation is broken down into two things. One is generating your UVW map for your mesh (plenty of ways of doing this) and the second is taking your unwrapped UVWs and painting on them to create your texture.

How you go about doing this is up to you, there is no right or wrong way and there is no "best way" to do this. My personal recommendation though is that you know (in-depth) the painting software that you are going to be using, without knowing your painting software you will be plagued by annoying setbacks and problems.

Logan

PS: if you look into my profile you can find a few resources that I have submitted in regards to textures.