Game Development Community

Porting Windows games to Linux and OS X

by Kevin Epps · in General Discussion · 12/18/2006 (5:41 pm) · 2 replies

Do I need to have the TGB software installed on both OS's and just unlock it with the key that I
would purchase, move the files that I used to that particular computer, and recompile it?

#1
12/18/2006 (5:46 pm)
I'm reasonably certain I understand the question...

Assuming that you're using TGB as it's mainly intended [as a Game Builder], and not modifying the C++ code at all, you should be able to build your game on Windows and just copy the game directory into an appropriate place on Mac and Linux to make your game run on those.

I'd suggest two things:
1) Do this often. /really/ often. Check into CVS/SVN regularly, check out on linux and Mac, and test.
2) Current versions of Mac and Linux TGB are trailing the windows version slightly. You may experience minor incompatabilities [eg, textobject]. I suggest you try and find someone who can compile binaries of 1.1.3 on OSX and Linux for you. Tooting my own horn a little here, try checking the TGB private forums for such beasts :-)

Gary (-;
#2
12/18/2006 (7:18 pm)
I'll definitely check that out. Thanks for the quick response! :)