Game Development Community

Please help me

by Kevin Wood · in Artist Corner · 06/02/2002 (4:19 pm) · 3 replies

I have been making games for a few years now and have recently gotten into the world of 3D game development. I use Direct3D and have been using DirectX's .X files. Is there a plugin to 3DS Max to export as .X so that I don't lose the texture information when going from .max to .3ds to .x, or should I not be using .X? Please do not tell me to use whatever engines, I prefer to write my own.

Thank you for your time if you choose to repond to this.

#1
06/02/2002 (4:43 pm)
There a .x file exporter for 3dmax4 and maya comes with the DirectXSDK CD. Or you can export your max object to 3ds object then use conv3ds.exe (also comes with DXSDK CD)
#2
06/02/2002 (4:46 pm)
I knew about conv3ds but it loses the texture data. Is the .X exporter a plugin, and if so can you send me a link? Your help is greatly appreciated.
#3
06/02/2002 (5:10 pm)
the .x exporter is in the 'extra/Direct3D/tools' directory of DXSDK CD. I am not sure what exactly is your problem with conv3ds, they both work just fine.