Game Development Community

Atlas2 Terrain Import Dialog

by Dennis Trevillyan · in Torque Game Engine Advanced · 12/18/2006 (11:29 am) · 3 replies

I've posted a new resource to create Atlas2 terrains using a dialog box. At very least it will save you alot of typing when creating new terrains. Implementing this dialog will require a minor modification to the C code. The resource is located at www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11826

#1
12/28/2006 (8:02 am)
Thanks Dennis, will take a look next time I'm Atlas-ing :-) Might be a big help.
#2
01/02/2007 (8:53 am)
OK I see how to import and create a TQT. Now which one of these do I use to make it an .Atlas? It's the only thing I cant seem to remember much about and I'm stuck here with the importer...please help anyone:)
#3
08/22/2007 (5:36 pm)
Posted an update to this dialog today. Updated to use the correct path in file browse dialog when locating input and output files, added ability to save preferred file paths to be reloaded when starting dialog, and ability to reload defaults if desired. Resource is loacated at:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11826

Works with both uniquely textured and blender terrains with no limit on size.