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Crash when useGLLighting enabled for interiors

by Lee Latham · in Torque Game Engine · 12/16/2006 (7:20 pm) · 2 replies

Hello,

I'm trying to get ramped up with lighting, but I've hit a brick wall with a crash. I delete the sun and my dif interiors start to glow like the sun after a relight. I found that my enabling useGLLighting in the Mission Editor, they look great. Problem is, once I've saved the mission file and try to re-open it, TGE crashes.

Is this a bug? Or is there a better way to approach this?

Any input would be greatly appreciated!

Lee

#1
12/17/2006 (3:50 am)
Dont delete the sun , set all to 0 instead.
I think you always need the sun to be there, atleast it was like that before.
#2
12/17/2006 (5:20 pm)
That appears to have been the problem! Thanks!!