Crash when useGLLighting enabled for interiors
by Lee Latham · in Torque Game Engine · 12/16/2006 (7:20 pm) · 2 replies
Hello,
I'm trying to get ramped up with lighting, but I've hit a brick wall with a crash. I delete the sun and my dif interiors start to glow like the sun after a relight. I found that my enabling useGLLighting in the Mission Editor, they look great. Problem is, once I've saved the mission file and try to re-open it, TGE crashes.
Is this a bug? Or is there a better way to approach this?
Any input would be greatly appreciated!
Lee
I'm trying to get ramped up with lighting, but I've hit a brick wall with a crash. I delete the sun and my dif interiors start to glow like the sun after a relight. I found that my enabling useGLLighting in the Mission Editor, they look great. Problem is, once I've saved the mission file and try to re-open it, TGE crashes.
Is this a bug? Or is there a better way to approach this?
Any input would be greatly appreciated!
Lee
Torque 3D Owner Billy L
I think you always need the sun to be there, atleast it was like that before.