Game Development Community

Which Torque Book?

by Okashira · in General Discussion · 12/15/2006 (6:34 pm) · 8 replies

So, which Torque book do you think would be better to start with?

I know I am going to get an answer like "Buy both!", but frankly I am just a hobbyist with alot of things to pay for and have some extra money to just buy one of them.

So which would you suggest?

Thanks,
Okashira

#1
12/16/2006 (12:39 am)
3d game programming all in one and advanced 3d game programming all in one.
#2
12/16/2006 (3:02 am)
I would say the best one to start with would be 3d game programming all in one.

It covers a lot of good information for people who are getting used to Torque.

Then when your done with that get Advanced 3d game programming all in one.
#3
12/16/2006 (5:28 am)
That is what I was thinking when I was looking at them.

Thanks,
Okashira
#4
12/16/2006 (5:44 am)
One more question - I am currently using TGE 1.4.2, will the book be up to date and work with my version, or does it matter?
#5
12/16/2006 (6:05 am)
I haven't read the book, but I do have the game programmer's guide to Torque. Most of the information in the book has not changed (except for # of images that can be set), and it has provided valuable assistance with TGE and TGB.

I assume the majority of information covered in the books doesn't change from version to version as most versions of TGE either add features or fix bugs, not change core functionality of the engine.

The samples may take a little tweaking if any were provided.
#6
12/16/2006 (6:34 am)
It depends on what you want to concentrate upon: If you're more wanting Art asset production and general background, the Finney would probably be good. The first one. Editing is weak in the First Edition, many typos, wrong code. However; the second Edtion, I would hope is better assembled.

The second Finney book, delved more into scripting and gave rudimentarty AI.

If you want a very complete outline of the engine: hands down, I would suggest the only book you'll need is Ed's Game Programmers' Guide to Torque.

While I enjoyed Ken's writing style and what his goal of giving the basics, Ed's book gave me a MUCH better explanation to a lot of stuf that would have taken many, many months of Web Page saving and assembling into a good reference.
#7
12/16/2006 (10:07 pm)
The book is fantastic. I would also point out the online documentation is vast. They complement each other
as one won't teach you the enchilada without the other.

If you have to have it on paper then kill a tree (print stuff). I have some things printed that just need to be in a binder etc.
#8
12/18/2006 (6:47 am)
If your looking to learn scripting: Game Programmers' Guide to Torque