Game Development Community

TGBX bugs/issues

by Jonathon Stevens · in Torque X 2D · 12/14/2006 (8:15 pm) · 2 replies

OK. So I'm playing with TGBX as someone who's never touched TGB before other than to download it and add it to my list of "I should look at this some time" tools.

Here are some bug/issue/comment reports I had with it:

UPDATED with #18!!!

1) The damn split view options. I love the idea of being able to split views and remove them easily from the dropdown; however I think a 'remove all but 1' type option would be ideal. Here is why:

3spadefx.com/images/tgbx_fun.JPG
2) When I split a view for the first time (from 1 view to 2 views) my level unloads and I have to reload it. This also happens when I go from 2 back down to 1 view.

3) I crashed it when double-clicking on nothing (an empty area). I reflexively (that a word?) clicked the "don't submit" button and made all the info about it go away, so have no info to offer other than I can't get it to crash again.

4) Tool tips would be fantastic. I don't know what half this crap does, so being able to mouse-over and get a brief description would save me a lot of time. You have them on some things, but not on any menu options and not everything that's just sitting on the screen (mousing over the 'materials' pane, full box selection checkbox, etc)

5) The 'show start page' option is great and all, but you should make a way to get back to where you were after you've clicked it, like a cancel button or something.

6) I'll have it maximized and when I click to load or import a project, it goes back down to a minimized state. Should retain the state I have it in at all times.

7) The about page shows TGB data, and not TGBX data. Don't make me bust a cap!

8) When put into D3D mode, and maximized (not full-screen, maximized), the program zooms WAY in, changes colors and mouse and all functionality freeze. All I can do is restore it to a non-maximized state at which point all normal functionality resumes.

9) On the preferences pane. The volume sliders go off the edge so that part of the image is clipped when turned all the way up.

10) "Revert to defaults" only works for volume on first pane, key bindings on second pane, and nothing on 3rd. Shouldn't this restore ALL defaults?

11) In openGL mode If I attempt to change the Bit Depth at all, it just keeps popping back to "default" and doesn't change anything.

12) If I change options such as checkboxes and such, I'm not required to click apply and clicking cancel doesn't restore them to what they were before. All cancel/apply help are to change/accept graphic options.

13) NO SCROLLBARS! Arg! I want to scroll up and down and side to side, I don't want to zoom and then have to click on some options to reposition!

14) If you have it set to auto-load the previous project on opening, and then when it's loading you maximize it, the toolbar on the right side thinks it's still in the minimized state, and you're left with a big grey area of uselessness until you resize again.

15) If you change a light color, and then hit undo, it changes your selection away from the new selection, but it doesn't go back to the selection you had previously, it just does some random selection (from what i can tell, might have to do with where my mouse pointer is at the time)

16) A 'reload project' option which just reloads the project from the last time you saved it would be phenominal.

17) Not everything is editable in TGBX. Such things as "enablelighting" and others. Every bit of the xml file should be an option in the editor itself so we don't have to swap back and forth between source and non-source (or do a vs.net type thing and have a designer view and an xml view in TGBX).

18) The popup buttons when clicking on an object in the editor which allow you to do things such as changing the link points, etc. have a lower z index than the menu on the right side (where all the materials and stuff are) and therefore vanish behind it. This should be reversed, buttons should get the highest z-index.

Keep in mind these are observations, not complaints. Just my opinions which are what this forum is for. If you don't like it, I have a nice shotgun my hick brother just finished cleaning that has your name written all over it ;).


P.S. Is there a way to resize the image from inside the post itself?

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference which. Following the success of IMGDC a new MMOG fan event called LFG Expo will debut in June of 2010.


#1
12/15/2006 (12:51 am)
RE: #17 I think that 'enablelighting' was set within the TGBX editor using the Material Builder dialog box (along with Translucent/Additive/Refraction) and is enabled/disabled when adding or editing a material.
#2
12/15/2006 (6:59 am)
RE: 17) Yes, you are right, if I double-click the image in the 'materials' list, I get to the screen where i can set those options. I think having that box be a button when mousing over like 'edit link points' and the others would be very helpful, especially if you have tons of materials to weed through.