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Dts invisable inside buildings

by Knut Ivar Johansen · in Torque Game Engine · 12/13/2006 (10:41 am) · 1 replies

Hey all .

So here is my problem.
I have a Chest.dts object from an artist.
I want it to appear inside the tower that ships with the source.
I have lights inside the tower so its not pitch black.

What do I have to do to make my dts visable inside and interior. I have a group of lights in the tower called chest_lights. I have those down as the lightGroupName in the world inspector pannel for the object.
I have tried all the combos of lighting options there to try and make it visable.

So I am thinking that it has more to do with the dts file than my lighting situation?
I tried the same set up using the default logoitem.

If at all possible an explanation would be great. an example file would be wicked. as well ( so my artsit can see whats got to go on as well. we are working with maya )


Thank you for your time

Jennie

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  • #1
    12/14/2006 (3:49 pm)
    Did the logo item look correct? How does the chest look and is it close enough to the light objects?

    If the logo item looks correct, it could be the dts - make sure the object's material is not 2 sided or self-illuminating.

    Also make sure the lights are set to Affect DTS Objects in the Light Editor.