June 2002 - Questions
by Matt W · in General Discussion · 06/01/2002 (3:35 am) · 7 replies
Please post your questions regarding the April 2002 issue of the GarageGames Community Tune-Up.
(Coming Saturday, June 1st or whenever GG is in office)
(Coming Saturday, June 1st or whenever GG is in office)
#2
We'll get that fixed tomarrow. Thanks for the heads up!
06/03/2002 (3:58 am)
Ah yes, I think that was accidentally left in after a cut and paste mishap.We'll get that fixed tomarrow. Thanks for the heads up!
#3
(which does basically the same, but it doesn't create the weapon and ammo objects, so there is no overhead involved...):
or, if someone uses Tim's Inventory Manager, it should read:
Thanks!
06/03/2002 (4:02 am)
Hey Matt, if you're going to change it, please add the (better) code Tim Gift provided later on in that thread(which does basically the same, but it doesn't create the weapon and ammo objects, so there is no overhead involved...):
%player.incInventory(Rifle,1); %player.incInventory(RifleAmmo,RifleAmmo.maxInventory); %player.use(Rifle);
or, if someone uses Tim's Inventory Manager, it should read:
%player.incInvItem(Rifle,1); %player.incInvItem(RifleAmmo,RifleAmmo.maxInventory); %player.use(Rifle);
Thanks!
#4
06/03/2002 (5:56 am)
Stefan, I've looked and I can't find Tim Gift's Inventory Manager - do you have a pointer ?
#5
Great stuff, here's a screenshot of our early implementation (will change later on...)
06/03/2002 (6:04 am)
Oh, sorry, it's Tim Newell, you can find the three parts of his tutorial with this search.Great stuff, here's a screenshot of our early implementation (will change later on...)
#6
06/03/2002 (7:34 am)
Ok, Stefan - thanks. I know about Spock's stuff. From reading a few of your replies elsewhere I mis-formed the idea that Tim Gift had done one as a resource as well. Dorfy-doo...
#7
06/03/2002 (7:44 am)
Sorry about that, I was kinda confused by all these Tims around here... ;-)
Alex "IkoTikashi" Zappe
in the Q&A-section it reads:
Guest, Stefan Moises responds: add the below into the createPlayer function in example/common/client/scripts/default.bind.cs
i couldn't find the createPlayer in example/common/client/scripts/default.bind.cs, (to be honest i couldn't even find /example/common/client/scripts/default.bind.cs) ;)
the file should be /example/fps/server/scripts/game.cs !!!
approved by stefan "beffy" moises.