Game Development Community

Lightmap size limit

by Michele Bedendo · in Game Design and Creative Issues · 12/13/2006 (3:54 am) · 3 replies

Hi guy,

I'm reading though the forum trying to understand if there a lightmap size limit. I'm searching about this because of an message error received when compiling my map file from the map2dif_plus which says that the lightmal scale is too low in order to respect the lightmap size limit of 256x256.
Since I'm working on a huge dimensions DIF file I need nice shadows as with a "normal size" model. It' s really hard find informations about Torque tools so I'm posting here the question directly:

Is that message saying REALLY that i can't obtain lightmaps bigger than 256x256?

(I hope really not because I would be very annoyed by this.)

Thanks in advance ;D.


Michele Bedendo
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TNT Artist-Designer
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About the author


#1
12/14/2006 (4:14 pm)
The dif light map size is limited to 256x256. The easiest way around this is to break large brushes into smaller pieces.
#2
12/15/2006 (11:30 am)
Hi John,

thanks for the help. This means that I can't have a single brush, having less polygons and optimizing the map, for maps of this dimensions. What a bad new :\\.

That's life...

Thanks again ;).


Michele Bedendo
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TNT Artist-Designer
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#3
12/15/2006 (10:12 pm)
Hi Michele,

It's best to balance brush and light map sizes, so you don't have too many brushes or too large of light maps. Generally I keep the big brushes just small enough that they compile in map2dif with out errors - that way I'm getting the best of both worlds, fewer brushes, but light maps that fit.